Import C4d Files Into 3ds Max Software


Importing 3ds Max files to C4D (self.Cinema4D) submitted 4 years ago by Tyrant2 I am looking to export files from 3DS Max into Cinema 4D and retain camera, lights, and camera animation. So, all you need to do is get someone that opens in Max that *.max file you have, and export as FBX. Then you could import into your Cinema4D, and have it ready. This is not 100% safe path, in the sense that always there can be issues, that is, when importing an FBX file into any package.

The Industry Standard Professional CAD+DCC 3D Translation System for CINEMA 4D Conversions

Import C4d Files Into 3ds Max Software Free

Active oldest votes. Up vote 2 down vote. A.max file can be imported into most Autodesk programs (Maya, AutoCAD, etc.) and can be exported to a.obj format by 3dsmax, then opened in almost every 3D modelling program in existence.


Also refer to:

  • The high-level overview of the overall PolyTrans-for-CINEMA-4D conversion system.
  • The corresponding CINEMA 4D .c4d export converter module explanation, and

The Okino's CINEMA 4D import conversion system intelligently and robustly converts CINEMA 4D scenes and native .c4d files into a plethora of professionally supported 3D file formats and programs such as: 3ds Max (via PolyTrans-for-3dsMax), Maya (via PolyTrans-for-Maya), Collada, DirectX, DGN, DXF/DWG, DWF-3D, Electric Image FACT, FBX (v6, v7 & newer) (such as for Unity, Unreal, MODO, 3ds Max, Maya, etc), HOOPS HSF, JT, LightWave, OpenFlight, OpenGL, OSG/IVE (OpenSceneGraph), PLY, Rhino, SketchUp, STL, U3D (from PDF), Viewpoint VET, VRML1+2+X3D, XAML, XGL, Wavefront OBJ and others (if you don't see your required format then just email us and we'll explain the standard conversion route for that program or file format).


Note: some conversion paths shown in this image are uni-directional only.

Import c4d files into 3ds max software download

The CINEMA 4D import/export conversion system is provided as part of the base-level PolyTrans and NuGraf programs.


Quick Jumps to the CINEMA 4D Importer Online Documentation

The full Okino CINEMA 4D importer documentation can be accesssed through the following links and by clicking on any of the dialog box screen snapshots:

How to Bake Animation Curves in CINEMA 4D

Importer dialog box descriptions:

Selective LoadingOptimizationsMaterials & TexturesFloor & Sky ObjectsAnimation

3ds Max Tutorial Files

! ! ! ! IMPORTANT INFORMATION TO KNOW ! ! ! !

The source .c4d files should ideally be re-saved from a most recent and up to date copy of MAXON's CINEMA 4D program and with the 'Save Polygon Objects for Mélange Exchange' checkbox enabled. This checkbox is accessible within the CINEMA 4D program via the Edit / Preferences dialog box, and the Document panel. Older .c4d files with only mesh geometry in them should load ok, but any other files with procedural geometry or deformed objects will not load any data unless first re-saved with this checkbox enabled.

Alternative Methods to Import 3D Files From CINEMA 4D
As alternative, or backup, conversion methods from CINEMA 4D, you can use FBX or Collada as possible conversion paths from CINEMA 4D to Okino software. However, in most cases, you will find the Okino conversion method via native .C4D files to be more much refined, intelligent and with better results.

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I have files made in autodesk 3ds max. I need to import the files into SOLIDWORKS final assembly. But I have problem. I tried all the export type of 3ds max : but nothing can be done. when open the files : solidworks open emty files.

please, help me. I thing I need translation the object into solid, but did not know how. or maybe need some converting software.

6 Answers

Import Sketchup Files Into 3ds Max

Cliff,
could you please explain how to use the mesh prep wizard in order to convert the mesh to editable features?
Thank you!

I tried several files format. For small not complex objects it could be exported from 3Ds max to AutoCAD´s DWG file then - import to Solidworks using its standart import option - import as 3D model curves, but sometimes it does not work either. Also you can export from 3Ds MAX as STL file - it openes perfectrly in Solidworks - you can se and rotate the model, change general apearence of the part (not faces) but you can not render them and no editing could be made... I also browesed for some convertors on internet - they were not helpful - in some forums people say that even payable programs are useless. I am still looking for better solution. If you know how - send me a private message.

Before exporting, you can use the STL Check modifier to find out if your model has any holes or gaps. STL files work best when there are no holes.

Select the objects you want to export to STL.
Click the Application button and choose the Export option. A dialog appears.
For Save as Type, choose the Stereolitho (*.STL) format. Enter a filename and click Save.
On the dialog that appears, choose the Binary option.
Check Selected Only, and click OK to export the file.

Export as '.iges' file in 3ds Max. You can open in SolidWorks

There is a 3DS Importer for SolidWorks.
Check out the link below:
http://3ds-import-for-solidworks.soft112.com/download.html