ROME: Total War-a strategic computer game that you can play on Android devices. This game combines turn-based strategy and real-time combat tactics. In this game you will rule the Ancient world, and conquer new territories, participating in exciting battles and incredible military campaigns. Total War: Rome II is a massive historical strategy game, putting players in the role of a general during the time of the Roman Empire. The goal is to conquer territory and secure an empire. Barbarian Invasion - (official expansion pack to Rome: Total War) Witness the decline of Rome as Barbarian hordes attack, forcing a bitter internal struggle between rival factions. Voted 2004 Best Strategy game by IGN, GameSpy and GameSpot.
Players stake claim to one of the greatest empires Earth has ever known in this third PC strategy game from The Creative Assembly. After winning critical success with its Shogun: Total War and mainstream popularity with its Medieval: Total War, the developer visits the age of Caesar with this third entry in its cross-over strategy series. Choosing to lead Rome, Carthage, Gaul, Macedon, Germania, or Britannia, gamers set out to conquer the world as it was in the early centuries of the Common Era.
While holding true to the basic 'turn-based empire-building, real-time combat' formula of earlier games, Rome: Total War offers a strategy map in full 3D, which includes rivers, trade routes, mountains, other natural, and artificial features. When it's time to go to war, the new game engine allows for bigger, more detailed battles, featuring as many as 10,000 3D units in a single conflict. Other additions include the chance to command Scythian chariots, Roman war dogs, and -- of course -- Hannibal's elephants.
Rome: Total War is a blessing for many and a disappointment for a select few. Creative Assembly has once again executed a master stroke of strategy and tactics - and yet, the detailed mechanics have been toned down. Rome: Total War still allows players who relish details to govern provinces, turn border towns into grand cities, recruit peasants and train them into a veteran army, and methodically expand their empires through deliberate conquest - and in a bigger way than any other game. Except earlier Total War games. Rome has been designed more for the mainstream gamer than the hardcore player.
Rome is the first Total War game to utilize a true 3D engine. The epic battles are magnificent to behold as thousands of highly detailed polygonal units - including the Roman Hastati, the famed Armenian Cataphract cavalry, rampaging Carthaginian war elephants, and flaming pigs (yes, flaming pigs) - slug it out on beautifully rendered maps. Players disinterested in or daunted by all the gory complexities of fighting battles can simply dive into the broader strategic game, letting the new arcade mode do the fighting (an option to autoresolve battles carries over from previous games). The campaign game has also made the transition to a 3D strategic map, allowing more perspective for the budding Caesar. Visually, this game is as good as it gets. It has to be seen to be believed.
As with the rest of the Total War series, Rome offers a variety of play options, including multiplayer, custom battles, quick battles, and two single-player campaigns - the Imperial campaign, in which you must conquer Rome and its neighboring nations while playing as one of three Roman factions, and the aptly titled Short Imperial campaign, in which victory is achieved through satisfying less-demanding conditions.
A big change for this series comes in the form of new movement allowances for all units on the campaign map. Basically, units occupy specific points on the map, which means troops aren't just 'in a province' and able to block your forces; instead, they're in a specific part of the province and must come into direct contact with your forces in order to initiate any sort of action. This is a great enhancement to the core game, allowing you to slip past enemies as well as set up ambushes and create choke points.
The Roman Senate plays a vital role in the campaign game. The accurate depiction of its power, influence, and citizen support adds a realistic and compelling element to the gameplay. You may start off with allies, but soon everyone's vying for control of the senate, even at the expense of a bloody civil war.
This is one of the few additions that actually complicates the gameplay - most of Rome seeks to streamline this complex series in an effort to reach more mainstream gamers. The Marius event occurs in both single-player campaigns and gives gamers the option to retrain all their troops into better units all at once. Menus have lost some detail, there are a bunch of new advisors and help menus, and a comprehensive automanage option almost lets the game play itself. This is great for newbies, but hardcore fans of the Total War games (people like me) may find themselves lamenting a loss of depth and detail thanks to building trees that have been pruned, less town management, and a campaign that starts you off with the unearned protection of allies.
Rome Total War Strategy Wiki
Despite all that is good, Rome is not without problems. The A.I. possesses some ugly troop pathfinding and grouping issues, especially with phalanx units and during bridge battles. A particularly vexing bug will occasionally leave your mighty armadas beached. The engine still needs optimization during the bigger battles, when the game drags to a crawl even with top-of-the-line computing power. Bugs include corrupted saved games and the occasional performance hiccup. Sea battles could also use a shot in the arm since the A.I. that resolves sea engagements isn't as challenging as the artificial generals that guide the battles on land.
Still, like Medieval and Shogun before it, Rome: Total War is a stroke of brilliance. With its unparalleled scope and enough strategic gameplay for two top-flight games, let alone one, Rome is a game that triumphs over its minor bugs and A.I. glitches and once again redefines what a historical strategy game can - and should be.
People who downloaded Rome: Total War have also downloaded:
Medieval II: Total War, Medieval: Total War, Shogun: Total War, Sid Meier's Civilization IV, Age of Empires III, Age of Empires 2: The Age of Kings, Sid Meier's Pirates!, Rise of Nations
Platforms: | PC |
Publisher: | Activision Publishing, Inc. |
Developer: | The Creative Assembly |
Genres: | Strategy / Turn-Based Strategy |
Release Date: | September 22, 2004 |
Game Modes: | Singleplayer / Multiplayer |
Do as the Romans do.
Casius is an unusually skilled spy, but that’s not what makes him memorable. He has a pet monkey in his personal retinue that follows him wherever he goes. Supposedly, it helps him with his subterfuge… that sounds a bit unlikely on the face of it, but given some of the daring missions he has pulled off, maybe it’s true. Once I sent the man into a heavily fortified city. He managed to climb the walls, and was kind enough to leave the front gates open when my armies attacked the city.
Little details like these are a large part of what makes Rome: Total War an amazing game. It’s not just the incredible real-time battle engine. It’s not just the new campaign system, which is by far the best in the Total War series. It’s not just the immaculate presentation and attention to detail. It’s that the game has all of those things, and so much personality besides; if there’s a magic formula for how to make a great strategy game, Creative Assembly has figured it out.
The battles in Rome: Total war are amazing. Creative Assembly has tightened the pacing, streamlined the control, and given the interface a more intuitive design. Particularly impressive is how well the battles hold up—visually and functionally—at any scale. With the camera pulled back to a bird’s eye view high above the landscape, it’s easy to keep tabs on the battle, set your lines, and direct your troops on open terrain. But you can also zoom in, and even see individual soldiers marching, fighting or dying en masse like good lemmings.
That’s a bit unfair – the close-up view really does lend the game a tense, visceral feel. When you form a line of spearmen, and cavalry is foolish enough to charge right into it, the song of screaming horses, clashing metal and dying men is unbelievable, almost as entertaining as watching Braveheart. Besides having more cinematic battles, the new engine brings with it a large assortment of tactical abilities to its virtual battlefield.
Onagers send flaming projectiles into the enemy. They’re devastating but not very accurate.
Total War Rome Free Download
The units are incredibly diverse within each civilization, ranging from the expected Roman, Gaulish and Germanic hordes to more exotic Greeks and Egyptians. The disciplined Roman factions have some of the most organized units at their disposal, like the Triarii (they can place their shields together in a Testudo formation, essentially becoming impervious to arrows). More interesting units include dogs that rip and shred once their handlers release them, and flammable ‘war pigs’. Drill through the complex tech three and you, as the Romans, will be able to build lumbering Onagers – large catapults that hurl rocks at town walls or troops, and are essentially the super-weapons of the game.
Many units, regardless of civilization, have at least one special ability you can use. Archers can light their arrows on fire, charging cavalry can form a wedge formation, druids can chant to increase morale, and all generals can turn routing men back into the fray. Sieges are of particular interest – you can try to starve an enemy into submission, attack, or (if the besieged town is protected by walls) build siege equipment that can take several turns.
- Rebels gather into formation. Notice Mount Etna erupting in the background.
- Assaulting heavy walls is tough. You can scale them or knock a section down.
- The town center is the last line of defense for the enemy army. This guy thinks he can take on 400 men by himself!
Turn-Based Empire
The battles are good fun, but as slick as they are, the real star of this show is the new campaign engine. The grand strategy portion of Rome has less clutter and more strategic depth than Medieval and Shogun. The map is still divided into provinces, but armies can now travel around within them, adding a novel element of operational-level strategy to the game. It also gives you time to respond to an army that has encroached on your territory.
In order to conquer a province you have to take its capital, but it’s not enough to place defending armies in your settlements and leave them there. There is a strong incentive to send troops out into the countryside to secure choke points and defensible terrain. The battle map that you fight on is based on the local terrain that your armies occupy on the strategic map… there are a lot of different battle maps in this game. More importantly, this new movement system places a strong emphasis on one of the key accomplishments of the Roman Empire: roads. With more places to go, your armies need a way of getting around more effectively. Building a network of roads is the key to being able to respond quickly.
The best part is how effectively the campaign system makes use of its setting. You play as one of four Roman factions, placing you in a novel role as one cog in a larger machine, all fighting for the glory of Rome. The Senate provides you with missions that add flavor to the game and give you a never-ending stream of short-term goals to accomplish. Eventually you’ll turn on all of them, and try to take Rome for yourself—a clever contrivance that replaces the late-game drag so common to sprawling strategy games with a tense and climactic endgame battle of huge proportions.
Rome’s huge campaign, large number of civilizations and diversity of tactics are enough to keep any gamer occupied for weeks on end. Hats off to The Creative Assembly for creating one of, if not the best, Total War game in the series.
System Requirements: Pentium 233 Mhz, 32 MB RAM, Win95
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